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Who Inspired Wolfenstein 3D?

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Wolfenstein 3D is a first-person shooter (FPS) developed by id Software and published by Apogee Software. In Wolfenstein 3D, the player assumes the role of a WWII American soldier of Polish descent, William "B.J." Blazkowicz, attempting to escape from the Nazi German stronghold of Castle Wolfenstein. After the initial escape episode, the player carries on fighting against the Nazis.
Creator(s): Tom Hall
Type: Games
Genre(s): First-person shooter
Year Released: 1992

Castle Wolfenstein inspired the game Wolfenstein 3D and its prequel Spear of Destiny by id Software, which were both released in 1992 and helped popularize the first-person shooter genre.[1]

Wolfenstein 3D was inspired by the 1980s Muse Software video games Castle Wolfenstein and Beyond Castle Wolfenstein.[2]

According to id Software programmer John Carmack, the game's engine was inspired by a technology demo of Looking Glass Studios' and Origin Systems's first-person role-playing video game, Ultima Underworld: The Stygian Abyss from 1991.[3]

There is also one "secret" level per episode that can only be accessed by the player uncovering a hidden elevator. The secret level of the third episode recreated one of the original Pac-Man levels, complete with ghosts, seen by the player from Pac-Man's perspective.[4]