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Who Inspired Team Fortress 2?

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Team Fortress 2 (commonly abbreviated as TF2) is a free-to-play team-based first-person shooter (FPS) multiplayer video game developed by Valve Corporation. It is a sequel to the original mod Team Fortress based on the Source engine.
Creator(s): Valve Corporation
Type: Games
Genre(s): First-person shooter
Year Released: 2007

Team Fortress is a team- and class-based online multiplayer video game mod originally based on the first person shooter Quake, made by iD Software.[1]

In an interview with Robin Walker, the original designer and programmer behind Team Fortress, he called Hexen an inspiration. He said Hexen “definitely influenced the class structure” behind Team Fortress, adding tha t team played a lot of cooperative play, and paid attention to how the class differences reinforced the teamplay aspect.[2]

The team was inspired by “fortress,” an old Doom map – going so far as to name the game based on it. They were also inspired by the team versus team aspect of this map. It was a custom map which featured two opposing fortresses with locked doors. Robin Walker said “it certainly influenced TF.”[3]

JC Leyendecker was one of America's pre-eminent illustrators of the early 20th century, particularly around the roaring twenties. He painted more than 400 magazine covers and worked during the Golden Age of Magazine Illustration – and was an inspiration to Team Fortress. The design team were inspired in their character design by Leyendecker's strong and masculine illustrations with bold colors.[4][5]

Illustrator Dean Cornwell was another one of the trio of illustrators that heavily influenced the character design in Team Fortress. His oil paintings were frequently featured in popular magazines and books as literary illustrations, advertisements and posters promoting the American effort in World War II.[6][7]

Legendary American artist Norman Rockwell heavily influenced the design team and was part of their three main illustration references. The team was inspired by Rockwell's “strong, distinctive silhouettes” and also the heavy emphasis on clothing folds.[8][9][10]

The game is set in an alternate 1968, and is a cartoonish take on Sixties Espionage. The maps and music have a Sixties spy movie feel to them, and take elements from James Bond (especially Doctor No and You Only Live Twice).[11]

Get Smart was another influence on Team Fortress. Get Smart was a TV spoof of sixties spy films created by Mel Brooks.[12][13]

Team Fortress was also influenced by the Man from UNCLE, a sixties spy series. It revolved around spies at a fictional, shadowy spy organization developed to save the world. [14]

Team Fortress was also inspired by The Avengers, a 1960s British spy-fi television series. The show centered on spy John Steed and his retinue of beautiful female assistants. [15] [16]