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Who Inspired Max Payne?

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Max Payne is a video game series developed by Remedy Entertainment (Max Payne 1 & 2) and Rockstar Studios (Max Payne 3). The series is named after its protagonist, Max Payne, a New York City police officer turned vigilante. The series' first and second installments were written by Sam Lake, while Max Payne 3 was primarily written by Rockstar Studios' Vice President, Dan Houser.
Creator(s): Petri Järvilehto, Sam Lake, Sergei Kuprejanov, Mark Tennant, Rob Nelson
Type: Games
Genre(s): Third-person shooter, Action
Year Released: 2001

Remedy Entertainment developed an idea of a "3rd person action game" in late 1996, after completing Death Rally (their first game), inspired first by Loaded and then by the success of Tomb Raider (although determined to avoid its "horrid camera system").[1]

Following the success of Tomb Raider, the developers of Max Payne were inspired by the third person concept of Tomb Raider.[2]

Max Payne was the first game to feature the bullet time effect popularized by The Matrix.[3]

Lead designer Petri Järvilehto drew a lot of inspiration from film noir movies. One of his favorite movie is the 1941 film noir classic Maltese Falcon.[4]

The neo-noir film Seven has also influenced Max Payne.[5] The movie starred Brad Pitt and Morgan Freeman as homicide detectives who become deeply involved in the case of a sadistic serial killer. Each meticulously-planned murder corresponds to one of the seven deadly sins: gluttony, greed, sloth, wrath, pride, lust, and envy.

Another neo-noir film that has greatly influenced Max Payne is the 1995 movie The Usual Suspects. The unique presentation of the storyline and the neo-noir elements of the movie has influenced the creators of Max Payne.[6]