Personal tools
Welcome to the Who Inspired Wiki, a site about the inspirations behind things. Register today! You may also want to:

Learn more here.
Help out at the Community Portal.
Or just try out a random page.

Who Inspired Doom?

From Who Inspired
Jump to: navigation, search



Doom is a 1993 first-person shooter video game by id Software. It is widely recognized for having popularized the first-person shooter genre. In Doom, players assume the role of a space marine, popularly known as "Doomguy", who must fight his way through a military base on Mars' moon, Phobos, and kill the demons from Hell.
Creator(s): id Software
Type: Games
Genre(s): First-person shooter
Year Released: 1993

The making of Doom began after the release of Spear of Destiny in September 1992. The initial idea was to make a movie license game based on Aliens, one of the team's favorite science fiction-action films, and some negotiations were made with 20th Century Fox.[1][2]

When the game design phase began in late 1992, the main thematic influences were the science fiction action film Aliens and the horror film Evil Dead II. John Carmack instead conceived the basic theme for the game: demons versus technology. Doom was viewed to be a cross between Aliens and the team's favorite horror B movie, Evil Dead II.[3][4]

John Carmack picked the game's title from The Color of Money. There's a scene in that movie when Tom Cruise shows up with a case. The case, of course, contains his pool cue, but when he's asked what's in it, he says “Doom.” And then he goes on to dominate the pool hall. Carmack said this was how he envisioned id software “springing the game on the industry.”[5]

id Software moved to Wisconsin in the early 90s, and the team indulged their deep love of Dungeons & Dragons, playing extensive games together. The idea to include demons in Doom was inspired by id's most recent Dungeons & Dragons campaign, which had ended with demons overrunning the entire planet.[6]

Although id Software had not designed Wolfenstein 3D to be editable or modified by the players, users did develop character and level editors to create original alterations to the game's content. These efforts strongly influenced id Software to design titles like Doom and Quake to be more easily modifiable for the end user.[7]

File:Bruce Campbell .jpg
Evil Dead's Bruce Campbell


File:Dungeonsdragons playing 0002.jpg
A game of Dungeons & Dragons