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Who Inspired Counter-Strike?

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Counter-Strike is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe. By the fourth beta version, Valve Software, the developer who created Half-Life, began assisting in the development of Counter-Strike. In 2000, Valve bought the rights to Counter-Strike.
Creator(s): Minh Le, Jess Cliffe
Type: Games
Genre(s): First-person shooter
Year Released: 1999

Minh Le has created mods for Quake prior to Counter-Strike. In designing the mod for Counter-Strike, Minh Le departed from the science fiction physics of Quake and implemented a more realistic military physics similar to Rainbow Six. "I think at the time there was Rainbow Six and, what else was there?," Le told Gamasutra. "Spec Ops, I guess... I wanted to see my gun. I just wanted to give it a more immersive feeling, and a bit faster-paced as well. I thought the pace of Rainbow Six was a bit too painful for me. I just wanted to speed it up a bit."[1]

Dave Johnson, creator of the very popular de-dust map, is influenced with Valve’s Team Fortress 2 screenshots. “It was purely down to the early TF2 screenshots Valve released in late 1999,” said Dave Johnson. “The look, design and layout of the CT spawn area were all lifted directly from those. The rest of the map I extrapolated and made-up as best as my imagination could to resemble something more-or-less playable.”[2]

In Counter-Strike: Condition Zero, the developers added a single-player mode similar to Gran Turismo 3: A-Spec.[3]

Developers added a single-player mode to the game, similar to the final game, based on inspiration of Randy Pitchford from, unexpectedly, console game such as Tony Hawk's Pro Skater.[4]

Gearbox created an overhaul of Counter-Strike with high quality models and better graphics, similar to Blue Shift compared to Half-Life. They also added alpha blending, allowing for realistic foliage and weather effects.[5]